Industrial Command Ship: Difference between revisions

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(These are accurate. 4x HT, 60s hyperwarm. 4 Jump Strength.)
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{{Infobox starship|name=Industrial Command Ship|blockcount=24000-32000|speed=MAX Cruise of 14 bps|shieldstrengthmult=1.5|cruisemult=1.2|hyperrangemult=3|hyperwarm=60s|weapons=4x [[Heavy Turret]] <br>1x [[Tri Turret]]|jumpstrength=4|multiblocks=14x [[Mining Laser#Tier 4 Mining Laser|Mining Laser]] Tier 4 <br>
{{Infobox starship|name=Industrial Command Ship|image=ics.png|blockcount=24000-32000|speed=MAX Cruise of 15 bps|shieldstrengthmult=1.5|cruisemult=1.2|hyperrangemult=3|hyperwarm=60s|weapons=4x [[Heavy Turret]] <br>1x [[Tri Turret]]|jumpstrength=4|multiblocks=14x [[Mining Laser#Tier 4 Mining Laser|Mining Laser]] Tier 4 <br>
1x [[Advanced Probe Launcher]] <br>
1x [[Advanced Probe Launcher]] <br>
1x [[Industrial Invulnerability Unit]] <br>
1x [[Industrial Invulnerability Unit]] <br>

Revision as of 15:59, 29 August 2026

Industrial Command Ship
Stats
Block count 24000-32000
Movement Speed MAX Cruise of 15 bps
Shield Strength Multiplier 1.5
Cruise Multiplier 1.2
Hyperspace Range Multiplier 3
Properties
Weapons 4x Heavy Turret
1x Tri Turret
Jump Strength 4
Supported Multiblocks 14x Mining Laser Tier 4

1x Advanced Probe Launcher
1x Industrial Invulnerability Unit
1x Jump Beacon
1x Jump Field Generator

Hyperdrive Warmup Time 60s

The Industrial Command Ship is a Tech 2 civilian ship capable of mining vast amounts of resources. The ship is capable of carrying 14 of the most powerful mining lasers on the server, granting great mining speed. On top of that, the ship can carry an Advanced Probe Launcher, for scanning resources or threats. Additionally, a core feature of the ship is its combination of the Industrial Invulnerability Unit and a Jump Beacon. This combination allows the vessel to become temporarily indestructible while calling for backup directly to its position, which helps keep it safe despite its lack of weapons. With few allies online, it can use its Jump Field Generator to escape to friendly space within 15 seconds of spotting a recon, as multiple Disruptors are needed to hold it down.

Specifications