Missile Cruiser: Difference between revisions
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1x [[Probe_Launcher#Advanced_Probe_Launcher|Advanced Probe Launcher]]}} | 1x [[Probe_Launcher#Advanced_Probe_Launcher|Advanced Probe Launcher]]}} | ||
The '''Missile Cruiser''' is a Tech 2 variant of the [[Cruiser]] | The '''Missile Cruiser''' is a Tech 2 variant of the [[Cruiser]] with powerful mid-range capabilities and damage application. Designed as a [[Supercapital]] "glass cannon," it is capable of outputting large damage, but with somewhat weak shields for a supercapital ship and a slightly lower cruise speed. It performs very well against [[Capital]] ships and, with [[Logistics Ships|Logistics]] support, against [[Subcapital]] ships or other supercapitals. | ||
== Specifications == | == Specifications == | ||
Revision as of 04:24, 21 September 2026
| Missile Cruiser | |
| Large Core | |
AWS160-1MCR Transmutation, Fortuna Sequence's Missile Cruiser | |
| Stats | |
|---|---|
| Block count | 13500-16500 |
| Shield count | 22 (20+2i) |
| Shield Strength Multiplier | .95 |
| Cruise Multiplier | .85 |
| Shield Regen Multiplier | 0.80 |
| Hyperspace Range Multiplier | 1.9 |
| Properties | |
| Weapons | 2x Rapid Heavy Missile Launcher 2x Thermonuclear Missile Launcher |
| Well Strength | 2 |
| Jump Strength | 3 |
| Supported Multiblocks | 1x Disruptor |
| Hyperdrive Warmup Time | 30s |
The Missile Cruiser is a Tech 2 variant of the Cruiser with powerful mid-range capabilities and damage application. Designed as a Supercapital "glass cannon," it is capable of outputting large damage, but with somewhat weak shields for a supercapital ship and a slightly lower cruise speed. It performs very well against Capital ships and, with Logistics support, against Subcapital ships or other supercapitals.
Specifications
- Requires a Large Reactor to function
- Requires a Fuel Tank to move
- Uses Xenon as Fuel
- Can uses Rapid Heavy Missile Launchers, Thermonuclear Missile Launchers, and Arsenal Missile Launchers as weapons
- Can use a Jump Field Generator
- Can use the Advanced Probe Launcher
- Has a Jump Strength of 3 meaning only the Interdictor Destroyer, or multiple smaller Interdictors/Disruptors can stop it from jumping.