Missile Cruiser: Difference between revisions

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{{Infobox starship|name=Missile Cruiser|subheader=Large Core|image=forseqtransmutation.png|caption=AWS160-1MCR Transmutation, Fortuna Sequence's Missile Cruiser|blockcount=13500-16500|shields=22 (20+2i)|shieldstrengthmult=.95|shieldregenmult=0.80|cruisemult=.85|hyperrangemult=1.9|hyperwarm=30s|weapons=2x [[Rapid Heavy Missile Launcher]] <br>
{{Infobox starship|name=Missile Cruiser|subheader=Large Core|image=Mcr.png|caption=VS Rasetsu, a Vega-operated Missile Cruiser|blockcount=13500-16500|shields=22 (20+2i)|shieldstrengthmult=.95|shieldregenmult=0.80|cruisemult=.85|hyperrangemult=1.9|hyperwarm=30s|weapons=2x [[Rapid Heavy Missile Launcher]] <br>
2x [[Thermonuclear Missile Launcher]] <br>
2x [[Thermonuclear Missile Launcher]] <br>
4x [[Arsenal Missile Launcher]]|wellstrength=2|jumpstrength=3|multiblocks=1x [[Disruptor]] <br>
4x [[Arsenal Missile Launcher]]|wellstrength=2|jumpstrength=3|multiblocks=1x [[Disruptor]] <br>
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* Can use a [[Jump Field Generator]]
* Can use a [[Jump Field Generator]]
* Can use the [[Advanced Probe|Advanced Probe Launcher]]
* Can use the [[Advanced Probe|Advanced Probe Launcher]]
* Has a Jump Strength of 3 meaning only the [[Interdictor Destroyer]], or multiple smaller Interdictors/[[Disruptor|Disruptors]] can stop it from jumping.
* [[File:Forseqtransmutation.png|thumb|AWS160-1MCR Transmutation, another example of a Missile Cruiser built by Fortuna Sequence]]Has a Jump Strength of 3 meaning only the [[Interdictor Destroyer]], or multiple smaller Interdictors/[[Disruptor|Disruptors]] can stop it from jumping.
[[Category:Ship_Class]]
[[Category:Ship_Class]]
[[Category:Supercapital]]
[[Category:Supercapital]]
[[Category:Missile]]
[[Category:Missile]]
{{Navbox starships}}
{{Navbox starships}}

Latest revision as of 04:40, 21 September 2026

Missile Cruiser
Large Core

VS Rasetsu, a Vega-operated Missile Cruiser

Stats
Block count 13500-16500
Shield count 22 (20+2i)
Shield Strength Multiplier .95
Cruise Multiplier .85
Shield Regen Multiplier 0.80
Hyperspace Range Multiplier 1.9
Properties
Weapons 2x Rapid Heavy Missile Launcher

2x Thermonuclear Missile Launcher
4x Arsenal Missile Launcher

Well Strength 2
Jump Strength 3
Supported Multiblocks 1x Disruptor

1x Jump Field Generator
1x Advanced Probe Launcher

Hyperdrive Warmup Time 30s

The Missile Cruiser is a Tech 2 variant of the Cruiser with powerful mid-range capabilities and damage application. Designed as a Supercapital "glass cannon," it is capable of outputting large damage, but with somewhat weak shields for a supercapital ship and a slightly lower cruise speed. It performs very well against Capital ships and, with Logistics support, against Subcapital ships or other supercapitals.

Specifications