Black Ops Frigate: Difference between revisions
BLOPs CC speed is CRAZY |
m no dynmap. might check ship stats for accuracy later but probably won't. |
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1x [[Disruptor]] | 1x [[Disruptor]] | ||
1x [[Jump Field Generator]]|info=Interdiction Range: 850}} | 1x [[Jump Field Generator]]|info=Interdiction Range: 850}} | ||
'''Black Ops Frigates''' are a [[Starship#Tech 2|Tech-2]] variant of the [[Frigate]]. Contrary to other Tech 2 ships, the Black Ops Frigate keeps access to certain [[Starship#Tech 1|Tech-1]] weapons (Notably the [[Heavy Turret]] and [[Phaser]]). That being said it, it can use 2 Phasers instead of one, allowing for high burst damage. Additionally, it has access to the [[Jump Field Generator]] and a 10-second jump time. This means it can jump across a region to ambush enemies or aid allies in two seconds. The ship has a small contact radius of 700 meters, is fairly fast, but is also fairly fragile, with low shield strength and regen. This means that if caught by a [[Webifier]] (Or its [[Ion Turret|Turret]] counterpart) or quickly focused by [[Missile Ships|Missile]] and [[Assault Ships|Assault]] ships, the Black Ops Frigate can be swiftly destroyed. | '''Black Ops Frigates''' are a [[Starship#Tech 2|Tech-2]] variant of the [[Frigate]]. Contrary to other Tech 2 ships, the Black Ops Frigate keeps access to certain [[Starship#Tech 1|Tech-1]] weapons (Notably the [[Heavy Turret]] and [[Phaser]]). That being said it, it can use 2 Phasers instead of one, allowing for high burst damage. Additionally, it has access to the [[Jump Field Generator]] and a 10-second jump time. This means it can jump across a region to ambush enemies or aid allies in two seconds. The ship does not appear on [[Dynmap]], has a small contact radius of 700 meters, is fairly fast, but is also fairly fragile, with low shield strength and regen. This means that if caught by a [[Webifier]] (Or its [[Ion Turret|Turret]] counterpart) or quickly focused by [[Missile Ships|Missile]] and [[Assault Ships|Assault]] ships, the Black Ops Frigate can be swiftly destroyed. | ||
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** Can use 2 Phasers as opposed to the 1 on Tech 1 Frigates | ** Can use 2 Phasers as opposed to the 1 on Tech 1 Frigates | ||
* Small Contact Radius<!-- Contact Radius may be getting its own page eventually. --> of 700m | * Small Contact Radius<!-- Contact Radius may be getting its own page eventually. --> of 700m | ||
* Does not appear on [[Dynmap]] | |||
* Low shield strength and shield regeneration | * Low shield strength and shield regeneration | ||
Revision as of 22:03, 1 October 2026
| Black Ops Frigate | |
| Medium Core | |
| Stats | |
|---|---|
| Block count | 6500-8500 |
| Shield count | 12 (11+1i) |
| Movement Speed | 6.7 (direct control at max size) |
| Shield Strength Multiplier | 0.55 |
| Cruise Multiplier | 1.45 |
| Shield Regen Multiplier | 0.85 |
| Hyperspace Range Multiplier | 1.8 |
| Properties | |
| Weapons | 3x Gauss Cannon 2x Phaser 2x Neutralizer |
| Well Strength | 1.0 |
| Jump Strength | 2.0 |
| Supported Multiblocks | 1x Advanced Probe |
| Ship Info | Interdiction Range: 850 |
| Hyperdrive Warmup Time | 10s |
Black Ops Frigates are a Tech-2 variant of the Frigate. Contrary to other Tech 2 ships, the Black Ops Frigate keeps access to certain Tech-1 weapons (Notably the Heavy Turret and Phaser). That being said it, it can use 2 Phasers instead of one, allowing for high burst damage. Additionally, it has access to the Jump Field Generator and a 10-second jump time. This means it can jump across a region to ambush enemies or aid allies in two seconds. The ship does not appear on Dynmap, has a small contact radius of 700 meters, is fairly fast, but is also fairly fragile, with low shield strength and regen. This means that if caught by a Webifier (Or its Turret counterpart) or quickly focused by Missile and Assault ships, the Black Ops Frigate can be swiftly destroyed.
In Cruise Control, a Black Ops Frigate moves approximately as fast as a Direct Controlled Stasis Corvette.
Specificaitons
- Requires a Medium Reactor to function
- Requires a Fuel Tank to move
- Can use a Jump Field Generator
- Uses Tech 1 weapons such as the Phaser
- Can use 2 Phasers as opposed to the 1 on Tech 1 Frigates
- Small Contact Radius of 700m
- Does not appear on Dynmap
- Low shield strength and shield regeneration