Template talk:Navbox nations: Difference between revisions
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<span style="color:#aa00aa;">'''||'''</span> Is it [[Vega]] glaze if it's right? | <span style="color:#aa00aa;">'''||'''</span> Is it [[Vega]] glaze if it's right? | ||
<span style="color:#aa00aa;">'''||'''</span> Between [[lonestar]] and [[Vega]], ship design has to go to [[Vega]] (I mean, the lonestarian [[Lancer]] and [[Industrial Command Ship]] are both just an elongated t1 [[Battlecruiser]] and [[Barge]] respectively, though I must admit I haven't seen the T2 [[ | <span style="color:#aa00aa;">'''||'''</span> Between [[lonestar]] and [[Vega]], ship design has to go to [[Vega]] (I mean, the lonestarian [[Lancer]] and [[Industrial Command Ship]] are both just an elongated t1 [[Battlecruiser]] and [[Barge]] respectively, though I must admit I haven't seen the T2 [[Capital]]+ ship designs of [[Ascendant Nova]] or [[MR192]], who I've seen have quite good ship designs. [[Radiance]] would also be a contender for aesthetics, but again, would take individual auditing of their ships and a comparison. | ||
<span style="color:#aa00aa;">'''||'''</span> <span style="color:#7ec3de;">'''1/10/26'''</span> [[User:Bronze|Bronze]] ([[User_talk:Bronze|Talk]] | [[Special:Contributions/Bronze|Contribs]]) | <span style="color:#aa00aa;">'''||'''</span> <span style="color:#7ec3de;">'''1/10/26'''</span> [[User:Bronze|Bronze]] ([[User_talk:Bronze|Talk]] | [[Special:Contributions/Bronze|Contribs]]) <span style="color:#999999;">''(Edited)''</span> | ||
Revision as of 16:44, 1 October 2026
Micro, medium, large
subjective terms, what makes a nation micro medium or large ? --SherbetS (talk) 21:17, 25 March 2025 (UTC)
That is a GREAT question T_T because HOW is Eurelia a medium nation? I mean, are we basing this off player count or resources? If it's playercount, LS, Eurelia, and FORSEQ are the real major nations. If it's resources, Eurelia is POOR! Why are they medium? Shakingh myh headh --Bronze
add Regulus Trade Federation, Civia - kingsheep3
reply to Bronze, Eurelia is Medium because while they have HELLA NUMBERS, they're broke and don't do much. If I remember how it was explained, it was less size and more influence? But it is VERY subjective, and could probably use some re-working or solidification.- Neb
Let's actually talk about this and define a nation's size.
|| There are a couple of ways to define a nation's size. I mentioned playercount a while ago, Neb mentioned influence, but is that political or physical influence? Can a nation be large if it's hiding behind a large ally? I propose the following (for combatant nations; this realistically cannot apply to TC3 or other pacifist nations), using Dominion as a guideline.
All of these are based on individual prowess. Resources gifted to nations from allies / military aide shouldn't be included.
Micro: Can not realistically stomach the loss of, or often deploy, any t2 ships
Small: Can safely deploy individual T2 Corvettes (for AI hunting or piracy) without fear of going bankrupt, has basic core manufacturing infrastructure. Most likely owns a Claimable System (These aren't too hard to buy if you know what you're looking for, though there may be too many nations for this to still be true), may or may not have infrastructure.
Medium: Can deploy fleets of T2 Corvettes, has access to T1 Supers. Has a foothold in deep space, and is a formidable opponent for any smaller nations when formed. Most likely has an advanced core manufacturing system to afford Barges and Assault Destroyers.
Large: Can deploy and support a Large Core (or multiple) ship, has a standing army (@combatant) of logons, and understands fleet compositions. Uses Logistics Ships for survivability, and, when fully formed, will always win in a fight against any smaller nation. All but owns a Mining System, such as Vega with Vertigo or Lonestar with Fault.
|| 30/9/26 Bronze (Talk | Contribs) (Edited)
woulnt ctf be a meium nation then? - Kingsheep3
To fix the issue with that not applying well to non-combatant nations, I would suggest that it be measured on multiple metrics from 1-4 (1 being micro, 4 being large) such as playercount, skill, resources, etc, and to take the average from those - Deuterium
The day I call CTF a medium nation is the day I see you deploy & properly support a T1 super. IIRC bolt doesn't have core manufacturing stuff, and you can't deploy a fleet of t2 corvs because you're not well organized enough. || 1/10/26 Bronze (Talk | Contribs)
(Replying to Deuterium): I do agree with ranking individual skills, though now we have to decide on enough civil and war-based categories for it. || 1/10/26 Bronze (Talk | Contribs)
I'm fairly sure CTF owns a barge (Potentially two?), though I personally doubt they could properly support supercaps in combat or that they own warship supercaps in the first place. As for categories, I would suggest for civilian would be resources, manpower, development (by this i dont just mean industry though of course it counts, but also having proper settlements and structure), and activity. For military I would just use what you outlined in your earlier post, maybe adjusted a bit to also count average military combat skill? - Deuterium
|| Okay, so, categories... I guess we'd scale this off the best Nation on the server in each category, so we'd use..
|| Vega as a benchmark for resources,
|| Lonestar for playercount,
|| Probably Vega for settlement development if we're going off raw numbers (2 Trade Cities + LeMaire's base), or Radiance off looks simply because they're like... REALLY GOOD at building? See: Cicatrix, literally any settlement owned by Radiant members.
|| I don't know how I feel about activity as a category, since that's basically just playercount...
|| Response time would probably fit & go to lonestar since they have more logons,
|| Vega definitely has a stronger fleet ethic, and by extension more combatant successes. I don't know if it's fair to take average militant skill, since Vega by definition is a more exclusive club & therefore has less noobs bringing down the average; I mean, even combatant skill, lonestar puts just about anyone in Medium Reactor Core ships to try to take advantage of their numbers.
|| Is it Vega glaze if it's right?
|| Between lonestar and Vega, ship design has to go to Vega (I mean, the lonestarian Lancer and Industrial Command Ship are both just an elongated t1 Battlecruiser and Barge respectively, though I must admit I haven't seen the T2 Capital+ ship designs of Ascendant Nova or MR192, who I've seen have quite good ship designs. Radiance would also be a contender for aesthetics, but again, would take individual auditing of their ships and a comparison.