Recon Fighter: Difference between revisions
(Recon is widdewy invisible lol) |
(Rewrite a bit. A recon can escape VERY EASILY, considering it's a 699-block ship that is INVISIBLE. You basically need an SCV or to catch it at a gate.) |
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1x [[Jump Beacon]] | 1x [[Jump Beacon]] | ||
1x [[Disruptor]]}} | 1x [[Disruptor]]}} | ||
The '''Recon Fighter''' is a Tech 2 variant of the [[Starfighter]] which is meant for quick information gathering. This is the smallest vessel that can equip a [[Jump Beacon]], and the smallest vessel that can field the [[Advanced Probe Launcher]]. This means that it is well suited for tracking down players or other points of interest and calling in an allied fleet. It has a small contact radius of 500m, the fastest Hyperdrive Warmup Time of any ship class, and the ability to light a path for allied ships with | The '''Recon Fighter''' is a Tech 2 variant of the [[Starfighter]] which is meant for quick information gathering. This is the smallest vessel that can equip a [[Jump Beacon]], and the smallest vessel that can field the [[Advanced Probe Launcher]]. This means that it is well suited for tracking down players or other points of interest and calling in an allied fleet. It has a small contact radius of 500m, the fastest Hyperdrive Warmup Time of any ship class, and the ability to light a path for allied ships with its jump beacon. That being said, the ship has no weapons and weak shields, meaning it is incredibly vulnerable if caught out. As such, it must use its small detection radius and complete stealth to its advantage to keep itself alive by staying hidden. | ||
The Recon Starfighter does not appear on dynmap when in [[Combat Tag|Combat]], or when near [[Jump Gate|Jump Gates]]. It is only visible on map when | The Recon Starfighter cannot be [[Probe Launcher|Probed]], and does not appear on dynmap when in [[Combat Tag|Combat]], or when near [[Jump Gate|Jump Gates]]. It is only visible on map when its [[Jump Beacon]] is active, or when its pilot's Transponder is on. | ||
== Specifications == | == Specifications == | ||
Revision as of 12:53, 2 September 2026
| Recon Starfighter | |
| Mini Core | |
| Stats | |
|---|---|
| Block count | 250-1000 |
| Shield Strength Multiplier | 0.35 |
| Shield Regen Multiplier | 0.25 |
| Hyperspace Range Multiplier | 1.5 |
| Properties | |
| Well Strength | 1 |
| Jump Strength | 1 |
| Supported Multiblocks | 1x Advanced Probe Launcher
1x Jump Beacon 1x Disruptor |
| Hyperdrive Warmup Time | 8s |
The Recon Fighter is a Tech 2 variant of the Starfighter which is meant for quick information gathering. This is the smallest vessel that can equip a Jump Beacon, and the smallest vessel that can field the Advanced Probe Launcher. This means that it is well suited for tracking down players or other points of interest and calling in an allied fleet. It has a small contact radius of 500m, the fastest Hyperdrive Warmup Time of any ship class, and the ability to light a path for allied ships with its jump beacon. That being said, the ship has no weapons and weak shields, meaning it is incredibly vulnerable if caught out. As such, it must use its small detection radius and complete stealth to its advantage to keep itself alive by staying hidden.
The Recon Starfighter cannot be Probed, and does not appear on dynmap when in Combat, or when near Jump Gates. It is only visible on map when its Jump Beacon is active, or when its pilot's Transponder is on.
Specifications
- Requires a Mini Reactor to Function
- Does NOT require a Fuel Tank
- Requires 0% Concrete
- Gains access to the Advanced Probe Launcher
- Can shoot Combat Probes
- Fastest jumping ship in the game
- Low shield strength and low shield regeneration