The '''Missile Cruiser''' is a Tech 2 variant of the [[Cruiser]] with powerful mid-range capabilities and damage application. Designed as a [[Supercapital]] "glass cannon," it is capable of outputting large damage, but with somewhat weak shields for a supercapital ship and a slightly lower cruise speed. It performs very well against [[Capital]] ships and, with [[Logistics Ships|Logistics]] support, against [[Subcapital]] ships or other supercapitals.
The '''Missile Cruiser''' is a Tech 2 variant of the [[Cruiser]] with powerful mid-range capabilities and damage application. Designed as a [[Supercapital]] "glass cannon," it is capable of outputting large damage, but with somewhat weak shields for a supercapital ship and a slightly lower cruise speed. It performs very well against [[Capital]] ships and, with [[Logistics Ships|Logistics]] support, against [[Subcapital]] ships or other supercapitals.
The Missile Cruiser is a Tech 2 variant of the Cruiser with powerful mid-range capabilities and damage application. Designed as a Supercapital "glass cannon," it is capable of outputting large damage, but with somewhat weak shields for a supercapital ship and a slightly lower cruise speed. It performs very well against Capital ships and, with Logistics support, against Subcapital ships or other supercapitals.
AWS160-1MCR Transmutation, another example of a Missile Cruiser built by Fortuna SequenceHas a Jump Strength of 3 meaning only the Interdictor Destroyer, or multiple smaller Interdictors/Disruptors can stop it from jumping.