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Starship Weapons: Difference between revisions

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== [[Laser Cannon]] ==
== [[Laser Cannon]] ==
{{:Laser Cannon}}{{clear}}
{{Infobox multiblock v2
|name=Laser Cannon
|image=Lasercannon.png
|caption=A Laser Cannon
|custom_property_title1=Cooldown
|custom_property_title2=Power Consumption
|custom_property_title6=Vertical Fire Arc
|custom_property_title7=Horizontal Fire Arc
|custom_property_title8=Projectile Range
|custom_property_title9=Projectile Speed
|custom_property_title10=Explosion Power
|custom_property_title11=Starship Shield Damge Multiplier
|custom_property_title12=Area Shield Damage Multiplier
|custom_property_value1=250ms
|custom_property_value2=600
|custom_property_value6=17
|custom_property_value7=17
|custom_property_value8=200m
|custom_property_value9=250m/s
|custom_property_value10=1.0
|custom_property_value11=0.2
|custom_property_value12=1.0
|resource_title1=Piston
|resource_title2=Sponge
|resource_value1=1
|resource_value2=1}}
'''Laser Cannons''' are light weapons, which are suitable for [[Starship|Starships]] of all sizes and classes. They are, however, by far the weakest of all weapons.
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== [[Plasma Cannon]] ==
== [[Plasma Cannon]] ==

Revision as of 09:08, 31 October 2026

Starship weapons are used to deal damage to other starships, players, and entities.

Light Weapons are fired by left clicking with a controller. Multiple light weapons can be fired at once if you are not using weaponsets and nodes to control which weapons fire.

Heavy Weapons are fired by right clicking with a controller after a brief charge-up delay. Only one type of heavy weapon can be fired at a time, so ships with multiple heavy weapons must control them using weaponsets and nodes. Attempting to fire more than one weapon will jam the systems.

Turrets can fire in any direction that they have line of sight in. All turrets except for the Tri Turret are light weapons. Tri Turrets and Point Defense Turrets can automatically fire on player or ship targets designated using /settarget [node] [player] or /st [node] [player]. Point Defense Turrets are light weapons and cannot be fired manually.

Some weapons such as Plasma Cannons, Torpedoes, and the Scram can only fire forwards. The direction of fire for these weapons is the opposite direction of maximum thrust.

Players take 5 hearts of true damage when hit with any starship weapon, except for Doomsday Lasers which deal 15,000 hearts of true damage to anything within the blast.

Ship weapons can be hidden under a block of armor and still fire. That is, if say a gunship has a phaser hidden behind a block of terracotta, the phaser will still be able to fire through that block.


This page will cover all weapons available in the game, with links directly to pages for each individual weapon. There are also pages for Tech 1 Weapons only, Tech 2 Weapons only, and, for weapons by each Starship (work in progress as of September 2026).

Tech 1 Light Weapons

Light weapons have a comparatively high fire rate and low damage. Fire by left clicking with a clock. These weapons are used by Tech 1 ships and to varying degrees by the Tech 2 Interdictor Gunships, Interdictor Corvettes, Interdictor Destroyers, and Black Ops Frigate.

Laser Cannon

Laser Cannon

A Laser Cannon

Properties
Cooldown 250ms
Power Consumption 600
Vertical Fire Arc 17
Horizontal Fire Arc 17
Projectile Range 200m
Projectile Speed 250m/s
Explosion Power 1.0
Starship Shield Damge Multiplier 0.2
Area Shield Damage Multiplier 1.0
Resource Requirements
Invicon Piston.png: Inventory sprite for Piston in Minecraft as shown in-game linking to Piston with description: Piston
Piston

1

Invicon Sponge.png: Inventory sprite for Sponge in Minecraft as shown in-game linking to Sponge with description: Sponge
Sponge

1

Laser Cannons are light weapons, which are suitable for Starships of all sizes and classes. They are, however, by far the weakest of all weapons.

Plasma Cannon

Plasma CannonTemplate:Clear

Pulse Cannon

Pulse Cannon Template:Clear


Heavy Turret

Heavy Turret Template:Clear

Quad Turret

Quad Turret Template:Clear

Ion Turret

Ion Turret Template:Clear

Point Defense Turret

Point Defense Turret Template:Clear

Tech 1 Heavy Weapons

Heavy weapons are weapons operating on an alternate weapons system. Hold right click to activate. Most heavy weapons consume ammo from a Magazine.

You cannot fire more than one heavy weapon at a time. Attempting to do so will jam the ship's systems and prevent all heavy weapons from firing. Circumventing this issue is done with node signs.

Torpedo

Torpedo Template:Clear

Heavy Laser

Heavy Laser Template:Clear

Phaser

Phaser Template:Clear

Tri-Turret

Tri Turret Template:Clear

Tech 2 Weapons

Tech 2 Weapons are an addition from the Dominion Update, which are used on most Tech 2 ships. The only Tech 2 ships not entirely using Tech 2 weapons are the Interdictor Gunship, Corvette, and Destroyer, and the Black Ops Frigate. Most Tech 2 weapons have a higher damage than similar Tech 1 weapons. On top of that a number of these weapons provide different status effects, such as the Webifier slowing enemies, or the Neutralizer crippling enemy Regeneration.

Tech 2 Light Weapons

Tech 2 Light weapons work the same way as Tech 1 Light weapons, although some may require ammo and therefore a magazine to fire, in the same way that the Tech 1 Quad Cannons and Ion Turrets, as well as most heavy weapons do. In addition to traditional offensive power, many of these weapons also provide certain status effects to the ship you hit, and there are even logistics weapons that heal ships. All Tech 2 ships use some form of Tech 2 weapon with the exception of Interdictor Ships.

Scram

Scram Template:Clear

Gauss Cannon

Gauss Cannon

Template:Clear

Light Logistics Cannon

Light Logistics Cannon Template:Clear

Autocannon

Autocannon Template:Clear

Artillery

Artillery Template:Clear

Assault Turret

Assault Turret Template:Clear

Light Missile Launcher

Light Missile Launcher Template:Clear

Rapid Heavy Missile Launcher

Rapid Heavy Missile Launcher

Template:Clear

Heavy Logistics Cannon

Heavy Logistics Cannon Template:Clear

Anti-Capital Turret

Anti-Capital Turret Template:Clear

Tech 2 Heavy Weapons

Tech 2 Heavy weapons are the heavy weapons for Tech 2 ships. Being heavy weapons, they have to be charged up before use, with some having lengthy charge-up times. All Tech 2 ships use some form of Tech 2 weapon with the exception of Interdictor Ships and Black Ops Frigate. The only Tech 2 weapons that can be fitted on Tech 1 ships are the Advanced Probe Launcher and Arsenal Missile Launcher. The Advanced Probe Launcher can be fit onto a Barge, and the Arsenal Missile Launcher onto a Battlecruiser. The Basic Probe Launcher can be fit onto a number of ships, listed below.

Probe Launchers (on a technicality)

Probe Launcher Template:Clear

EMP Missile

EMP Missile Template:Clear

Neutralizer

Neutralizer Template:Clear

Webifier

Webifier Template:Clear

Template:Clear

Command Bursts

Command Burst

Template:Clear

Heavy Neutralizer

Heavy Neutralizer Template:Clear

Arsenal Missile Launcher

Arsenal Missile Launcher Template:Clear

Thermonuclear Missile Launcher

Thermonuclear Missile Launcher Template:Clear

Capital Command Bursts

Capital Command Burst

Template:Clear

Doomsday Device

Doomsday Device Template:Clear

Defunct Weapons

Weapons that no are in operation after updates (as of September 20th 2026, most were from the Dominion Update and it's aftermath):

Template:Navbox starships Template:Navbox multiblocks Template:Navbox starship weapons