Hyperdrive: Difference between revisions

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==Class 3 Hyperdrive==
==Class 3 Hyperdrive==
{{Infobox multiblock
{{Infobox multiblock
| image = Hyperdrive 3.png
| image3 = <gallery mode=slideshow>
| image2 = Hyperdrive 3 1.png
Hyperdrive 3.png|Normal
Hyperdrive 3 1.png|Expanded
</gallery>
| caption2 = Hyperdrive, class 3
| caption2 = Hyperdrive, class 3
| custom_property_title1 = Chetherite consumed per jump
| custom_property_title1 = Chetherite consumed per jump

Revision as of 06:46, 20 January 2025

Hyperdrives allow a starship to enter hyperspace and travel vast distances quickly.
Hyperdrives can be detected with the sign text [hyperdrive].
Two chetherite must be in each hopper of the hyperdrive to jump. The chetherite is consumed upon a successful jump. If there is not enough chetherite, the ship will fail to jump.
Larger hyperdrives consume more chetherite (as they have more hoppers), and take longer to warm up, but also have a faster travel time in hyperspace.
Hyperdrive warm up times can be reduced by owning Siege Stations.

Class 1 Hyperdrive

Class 1 Hyperdrive

Hyperdrive, class 1

Properties
Chetherite consumed per jump 4
Resource Requirements

Class 1 Hyperdrives provide a slow but reliable way to enter hyperspace.

Class 2 Hyperdrive

Class 2 Hyperdrive
Properties
Chetherite consumed per jump 4
Resource Requirements

Class 2 Hyperdrives have a marginally slower charge time but travel faster in hyperspace compared to the previous hyperdrive class.
They are the fastest hyperdrive that does not consume extra Chetherite.

Class 3 Hyperdrive

Properties
Chetherite consumed per jump 6
Resource Requirements

Class 3 Hyperdrives have a marginally slower charge time but travel faster in hyperspace compared to the previous hyperdrive class.

Class 4 Hyperdrive


Hyperdrive, class 4

Properties
Chetherite consumed per jump 12
Resource Requirements

Class 4 Hyperdrives have a marginally slower charge time but travel faster in hyperspace compared to the previous hyperdrive class.