Missile Cruiser
| Missile Cruiser | |
| Large Core | |
AWS160-1MCR Transmutation, Fortuna Sequence's Missile Cruiser | |
| Stats | |
|---|---|
| Block count | 13500-16500 |
| Shield count | 22 (20+2i) |
| Shield Strength Multiplier | .95 |
| Cruise Multiplier | .85 |
| Properties | |
| Weapons | Rapid Heavy Missile Launcher |
| Well Strength | 2 |
| Jump Strength | 3 |
| Supported Multiblocks | 1x Disruptor |
The Missile Cruiser is a Tech 2 variant of the Cruiser, with powerful close-range capabilities. This ship is a glass cannon, capable of outputting large damage, but with weak shields for a Supercapital ship, and a low speed. Is a good option for fighting other large Ships, including the Lancer, as well as fighting smaller ships, given proper Logistics support.
Specifications
- Requires a Large Reactor to function
- Requires a Fuel Tank to move
- Uses Hydrogen as Fuel
- Can uses Rapid Heavy Missile Launchers, Thermonuclear Missile Launchers, and Arsenal Missile Launchers as weapons
- Can use a Jump Field Generator
- Can use the Advanced Probe
- Has a Jump Strength of 3 meaning only the Interdictor Destroyer, or multiple smaller Interdictors/Disruptors can stop it from jumping.