Hyperdrive

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Revision as of 07:23, 2 July 2026 by GriffMinester (talk | contribs) (fixed cooldown related stuff)

Hyperdrives allow a starship to enter hyperspace and travel vast distances quickly. They can be detected with the sign text [hyperdrive].

Two chetherite must be in each hopper of the hyperdrive to jump. The chetherite is consumed upon a successful jump. If there is not enough chetherite, the ship will fail to jump.

Larger hyperdrives consume more chetherite (as they have more hoppers), but also have a faster travel time in hyperspace. Hyperdrive warm up times can be reduced by owning Claimable Systems.

A Navigation Computer is required for most ships to enter hyperspace.

Class 1 Hyperdrive

Class 1 Hyperdrive

Hyperdrive, class 1

Properties
Chetherite consumed per jump 4
Resource Requirements
Glass (any color) 2
Hopper 2
Note Block 1
Sponge 1
Sign (any type) 1


Class 1 Hyperdrives provide a slow but reliable way to enter hyperspace.

Class 2 Hyperdrive

Class 2 Hyperdrive
Properties
Chetherite consumed per jump 4
Resource Requirements
Diamond Block 1
Glass (any color) 1
Glass Pane (any color) 2
Hopper 2
Iron Block 2
Note Block 1
Sponge 1
Sign (any type) 1


Class 2 Hyperdrives travel faster in hyperspace compared to the previous hyperdrive class.
They are the fastest hyperdrive that does not consume extra Chetherite.

Class 3 Hyperdrive

Properties
Chetherite consumed per jump 6
Resource Requirements
Emerald Block 1
Glass (any color) 4
Glass Pane (any color) 8
Hopper 3
Iron Block 4
Note Block 1
Sponge 2
Sign (any type) 1


Class 3 Hyperdrives travel faster in hyperspace compared to the previous hyperdrive classes.

Class 4 Hyperdrive

Properties
Chetherite consumed per jump 12
Resource Requirements
Emerald Block 3
Glass (any color) 10
Glass Pane (any color) 8
Hopper 6
Iron Block 9
Note Block 1
Sponge 4
Sign (any type) 1


Class 4 Hyperdrives travel faster in hyperspace compared to the previous hyperdrive classes.