Blueprints
Blueprints are used to save ships, buildings, and other structures for printing using Ship Factories.
To save a blueprint of a ship or other structure, detect the ship or structure as a starship or Platform and use the command /blueprint save [name] confirm
. To load a saved blueprint, use /blueprint load [name]
.
You may not save or print blueprints of ships or other structures that you do not have permission from the owner to use.
Blueprints containing up to 2,000,000 blocks can be saved as a platform.
Some blocks such as banners and potted plants can be detected and saved as part of a blueprint, but will not be printed in Survival. These blocks must be placed by hand.
Blueprint Commands[edit | edit source]
/blueprint delete [name]
: Deletes the blueprint.
/blueprint info [name]
: Displays the size, print cost, and ship class of a saved blueprint.
/blueprint list
: Displays a GUI listing all saved blueprints.
/blueprint materials [name]
: Displays a list of all materials required to print a blueprint.
/blueprint info [name]
: Displays the size, print cost, and ship class of a saved blueprint.
/blueprint [trust/untrust] [nation/player] [name] [nation/player name]
: Gives or revokes the ability for the named player or nation to print the blueprint at Ship Factories created by the blueprint's owner.
Saving Blueprints That Use Unpilotable Blocks[edit | edit source]
Buildings and structures often use blocks that cannot be detected as part of a starship. A special method must be used in Creative to detect and save these blocks in a blueprint:
- Make a WorldEdit selection that contains the entire structure you wish to save.
- Use //replace [block] to replace all blocks in the structure with a detectable block, such as concrete.
- You should make a backup of your build before proceeding, because it could be lost if the server crashes, if you disconnect unexpectedly, or if another error occurs. Use //copy and //paste to place a copy of your build somewhere else, or download a schematic of your build.
- Place a jukebox and detect your build as a ship or platform of the appropriate size.
- Use //undo to revert your build to its original state, then use //blueprint save [name] confirm to save the blueprint.