Missile Cruiser: Difference between revisions

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{{Infobox starship|name=Missile Cruiser|blockcount=13500-16500|shieldstrengthmult=.95|sheildregenmult=.8|cruisemult=.85|weapons=[[Rapid Heavy Missile Launcher]] <br>
{{Infobox starship|name=Missile Cruiser|subheader=Large Core|image=forseqtransmutation.png|caption=AWS160-1MCR Transmutation, Fortuna Sequence's Missile Cruiser|blockcount=13500-16500|shields=22 (20+2i)|shieldstrengthmult=.95|sheildregenmult=.8|cruisemult=.85|weapons=[[Rapid Heavy Missile Launcher]] <br>
[[Thermonuclear Missile Launcher]] <br>
[[Thermonuclear Missile Launcher]] <br>
[[Arsenal Missile Launcher]]|wellstrength=2 (Can only use [[Disruptors]] for welling)|jumpstrength=3|multiblocks=1x [[Dirsuptor]] <br>
[[Arsenal Missile Launcher]]|wellstrength=2|jumpstrength=3|multiblocks=1x [[Disruptor]] <br>
1x [[Jump Field Generator]] <br>
1x [[Jump Field Generator]] <br>
1x [[Advanced Probe]]}}
1x [[Probe_Launcher#Advanced_Probe_Launcher|Advanced Probe Launcher]]}}


The '''Missile Cruiser''' is a Tech 2 variant of the Cruiser with powerful close range capabilities. This ship is a glass cannon, capable of outputing large damage, but is fairly sluggish and has weak shield strength and regen. Is a good option for fighting other large ships, including the [[Lancer]], and various smaller capital ships, given proper logistics support.
The '''Missile Cruiser''' is a Tech 2 variant of the [[Cruiser]], with powerful close-range capabilities. This ship is a glass cannon, capable of outputting large damage, but with weak shields for a [[:Category:Supercapital|Supercapital]] ship, and a low speed. Is a good option for fighting other large [[Starship|Ships]], including the [[Lancer]], as well as fighting smaller ships, given proper [[Logistics Ships|Logistics]] support.
 
== Use ==
The first ship to sink to a Missile Cruiser was a [[Starter Ships#Vesta]] piloted by CZ10_XP, who sunk to [[Vega|Vegan]] forces<!-- Who was the pilot :sob: I forgot --> after being trailed by two [[Stasis Corvette|Stasis Corvettes]] for five minutes, with the end goal of kiting the Shuttle into a [[Thermonuclear Missile]]. This did not succeed, so the sink was executed with the Cruiser's significantly faster [[RHML|RHMs]].


== Specifications ==
== Specifications ==


* Requires a [[Tech 2 Reactors#Large Reactor|Large Reactor]] to function
* Requires a [[Reactor#Large Reactor|Large Reactor]] to function
* Requires a [[Fuel Tank]] to move
* Requires a [[Fuel Tank]] to move
** Uses [[Hydrogen Gas Canister|Hydrogen]] as Fuel
** Uses [[Hydrogen Gas Canister|Hydrogen]] as Fuel
* Uses Rapid Heavy Missile Launchers, Thermonuclear Missile Launchers, and Arsenal Missile Launchers as weapons
* Can uses [[Rapid Heavy Missile Launcher|Rapid Heavy Missile Launchers]], [[Thermonuclear Missile Launcher|Thermonuclear Missile Launchers]], and [[Arsenal Missile Launcher|Arsenal Missile Launchers]] as weapons
* Can use a [[Jump Field Generator]]
* Can use a [[Jump Field Generator]]
* Can use the [[Advanced Probe]]
* Can use the [[Advanced Probe]]
* Has a Jump Strength of 3 meaning only the [[Interdictor Destroyer]], or multiple smaller interdictors/[[Disruptors]] can stop it from using hyperspace.
* Has a Jump Strength of 3 meaning only the [[Interdictor Destroyer]], or multiple smaller Interdictors/[[Disruptor|Disruptors]] can stop it from jumping.
[[Category:Supercapital]]
{{Navbox starships}}

Latest revision as of 17:17, 21 August 2026

Missile Cruiser
Large Core

AWS160-1MCR Transmutation, Fortuna Sequence's Missile Cruiser

Stats
Block count 13500-16500
Shield count 22 (20+2i)
Shield Strength Multiplier .95
Cruise Multiplier .85
Properties
Weapons Rapid Heavy Missile Launcher

Thermonuclear Missile Launcher
Arsenal Missile Launcher

Well Strength 2
Jump Strength 3
Supported Multiblocks 1x Disruptor

1x Jump Field Generator
1x Advanced Probe Launcher

The Missile Cruiser is a Tech 2 variant of the Cruiser, with powerful close-range capabilities. This ship is a glass cannon, capable of outputting large damage, but with weak shields for a Supercapital ship, and a low speed. Is a good option for fighting other large Ships, including the Lancer, as well as fighting smaller ships, given proper Logistics support.

Use

The first ship to sink to a Missile Cruiser was a Starter Ships#Vesta piloted by CZ10_XP, who sunk to Vegan forces after being trailed by two Stasis Corvettes for five minutes, with the end goal of kiting the Shuttle into a Thermonuclear Missile. This did not succeed, so the sink was executed with the Cruiser's significantly faster RHMs.

Specifications