Missile Cruiser

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Revision as of 07:02, 26 August 2026 by GriffMinester (talk | contribs) (recent change using xenon)
Missile Cruiser
Large Core

AWS160-1MCR Transmutation, Fortuna Sequence's Missile Cruiser

Stats
Block count 13500-16500
Shield count 22 (20+2i)
Shield Strength Multiplier .95
Cruise Multiplier .85
Shield Regen Multiplier 0.80
Hyperspace Range Multiplier 1.9
Properties
Weapons 2x Rapid Heavy Missile Launcher

2x Thermonuclear Missile Launcher
4x Arsenal Missile Launcher

Well Strength 2
Jump Strength 3
Supported Multiblocks 1x Disruptor

1x Jump Field Generator
1x Advanced Probe Launcher

Hyperdrive Warmup Time 30s

The Missile Cruiser is a Tech 2 variant of the Cruiser, with powerful close-range capabilities. This ship is a glass cannon, capable of outputting large damage, but with weak shields for a Supercapital ship, and a low cruise speed. Is a good option for fighting other large Ships, including the Lancer, as well as fighting smaller ships, given proper Logistics support. It is unwise to field this ship without any Logistics support, as it can be picked off by a few dedicated Assault Corvettes, who have the shield strength to shrug off RHMs and the speed to outrun Thermonuclear Missiles, as well as weapons made for tackling large opponents..

Use

The first ship to sink to a Missile Cruiser was a Vesta piloted by CZ10_XP, who sunk to Vegan forces after being trailed by two Stasis Corvettes for five minutes, with the end goal of kiting the Shuttle into a Thermonuclear Missile. This did not succeed, so the sink was executed with the Cruiser's significantly faster RHMs.

Specifications