Starship
Critical Starship Concepts
The following concepts are extremely important for understanding starship behavior in Horizon's End.
Ship Computer
A block (jukebox) on a starship where the main controls of a ship are accessed.
All interactions with a ship computer occur while holding a controller (clock). Only one jukebox can be the active starship computer of a starship. Multiple non-starship jukeboxes may be present (for starships with child starships like carriers).
Ship Computer Functions
Redetect: Redefines what blocks are considered part of the starship.
Add pilot: Lets another player pilot the starship. Type the new pilot's username in chat.
Change starship type: Changes the starship type. A redetect is required afterwards.
Lock starship: Prevents the starship from being broken up or flown by players not on the pilot list. The lock takes five minutes to activate, during which the ship may be broken into. To clarify, it is illegal to steal a locked ship in unclaimed land, space, or in safe zones; if a locked ship is present within your claim, notify a staff member to unlock the ship for you or use the Take Ownership function.
Take ownership: Adds the player to the list of pilots. Only settlement owners, nation leaders, and players given the TAKE_SHIP_OWNERSHIP permission by settlement and nation leaders can use this function.
Change starship name: Changes the starship name visible on /listships and in certain server events. Type the ship's new name in chat. Starship names can be formatted by Patreon donators using formatting tags.
Redetecting & Piloting
Read the Piloting Guide for more information.
Your ship can only be made with certain blocks. A list of flyable blocks is available here. Your ship must be composed of at least 30% concrete. Starship Types Starships must be assigned a class which dictates their block count and performance at different tasks.
Civilian Ship Classes
Civilian ships are used for carrying Cargo Crates and mining asteroids using Mining Lasers, and can carry vast quantities of items.
Civilian ships require at least 25% of total blocks as concrete to be detected.
Indicated statistics on the table below are for a ship of the maximum size for its class. Ships that are below the maximum size for its class can carry fewer cargo crates and containers, and can fire fewer weapons and support fewer shields.
Light Freighters, Medium Freighters, and Heavy Freighters can fire 1 Heavy Laser in addition to other weaponry.
There is not currently a civilian ship class that is 12,000 - 16,000 blocks in size.
Name | Size Range | Unlock Level | Maximum Crates | Maximum Storage Capacity (Doublechests) | Mining Lasers | Shield Count (Total/0.8i) | Maximum Turrets (PDT/LT/HT/TT) |
---|---|---|---|---|---|---|---|
Shuttle | 100 - 1,000 | 1 | 15 | 7.5 | 1x T1 | 1/0 | 0/0/0/0 |
Transport | 1,000 - 2,000 | 10 | 30 | 15 | 1x T2 | 3/0 | 1/0/0/0 |
Light Freighter | 2,000 - 4,000 | 20 | 60 | 30 | 2x T2 | 6/0 | 1/1/0/0 |
Medium Freighter | 4,000 - 8,000 | 40 | 89 | 60 | 4x T3 | 12/1 | 2/1/2/0 |
Heavy Freighter | 8,000 - 12,000 | 60 | 109 | 90 | 6x T3 | 17/1 | 3/1/3/1 |
Barge | 16,000 - 20,000 | 80 | Cannot carry crates | 150 | 10x T4 | 26/2 | 4/0/4/1 |
Warship Classes
Warships are used in SvS combat against other players and NPC-controlled AI Ships.
Warships require at least 30% of total blocks as concrete to be detected.
Indicated statistics on the table below are for a ship of the maximum size for its class. Ships that are below the maximum size for its class can fire fewer weapons and support fewer shields.
Warships can carry half as many cargo crates and containers as a Civilian Ship of the same size. Battlecruisers cannot carry crates. Corvettes, Frigates, and Destroyers can use 1 T1 Mining Laser.
Name | Size Range | Unlock Level | Shield Count (Total/0.8i) | Maximum Turrets (PDT/LT/HT/TT/IT/QT) | Class Specific Weapons |
---|---|---|---|---|---|
Interceptor | 150 - 350 | 1 | 1/0 | 0/0/0/0/0/0 | 4x Interceptor Cannon |
Starfighter | 350 - 500 | 1 | 1/0 | 0/0/0/0/0/0 | |
Gunship | 500 - 2,000 | 10 | 3/0 | 1/1/0/0/0/0 | 2x Pulse Cannon, 1x Heavy Laser |
Corvette | 2,000 - 4,000 | 20 | 6/0 | 1/1/0/1/0/0 | 3x Pulse Cannon, 1x Heavy Laser |
Frigate | 4,000 - 8,000 | 40 | 12/1 | 2/1/3/1/0/0 | 1x Phaser, 2x Heavy Laser |
Destroyer | 8,000 - 12,000 | 60 | 17/1 | 3/1/4/1/0/0 | 1x Phaser, 2x Heavy Laser |
Cruiser | 12,000 - 16,000 | 70 | 21/2 | 3/0/0/1/4/0 | 4x Ion Turret |
Battlecruiser | 16,000 - 20,000 | 80 | 26/2 | 4/0/0/1/0/3 | 3x Quad Turret |
Other Ship Classes
Speeders are small ships used for quick, short range transportation. Platforms are used for detecting and printing large builds using Ship Factories.
Neither ship class requires concrete to detect, and they cannot use shields, weapons, hyperdrives, mining lasers, or starship gravity wells.
Speeders can use starship drills and cannot move by cruising or by direct control.
Platforms cannot move at all.
Name | Size Range | Unlock Level | Maximum Crates |
---|---|---|---|
Speeder | 25 - 110 | 1 | 4.5 |
Platform | 25 - 2,200,000 | 1 | Unlimited |
Minor Starship Concepts
The following concepts are nice to know for understanding starship behavior in Horizon's End.
Blast Resistance
The blast resistance of blocks affects the amount of damage that shields take.
Read the Blast Resistance guide for more information.
Crate Capacity
Trade ships can mount crates (or sticky pistons) up to 0.015 * block count or sqrt(block count), whichever value is smaller. The switch occurs for ships around 4444 blocks. A ship can detect with more sticky pistons than the maximum amount of crates it can carry, but it will not be able to carry additional crates.
Warships can mount half as many sticky pistons/crates as a trade ship of the same size.
Container Capacity
Trade ships can mount containers up to 0.045 * block count where 1 container is equivalent to 9 inventory slots (e.g., a chest with 27 inventory slots is equivalent to 3 containers, and a trade ship of size 8,000 can mount 360 containers or 120 chests.)
Warships can mount half as many containers as a trade ship of the same size.
Power Modes
You can change how power is allocated between three different systems in your ship:
Thrusters: Acceleration (not maximum speed) in cruising and direct control
Shields: Shield recharge rate
Weapons: Weapon recharge rate
You can change your power mode with /pm (Shield power) (Weapon power) (Thruster power). The numbers you input must add to 100. A system's power cannot be below 10 or above 50. You can assign these modes to a sign by writing [powermode] on a sign and setting the second, third, and fourth lines to your desired shield, weapon, and thruster power.